FAQ
Questions before the next tap
Goals, place-and-erase controls, color choices, canal layout, and calm session habits.
There is no win screen. A good session leaves a readable islet: shoreline, houses, optional canals, and a palette you would keep.
Tap empty water or land to raise a block; tap again to erase. Nearby roofs and walls reshuffle so arches and doorways appear from adjacency.
Limited palettes keep districts coherent from above. Extra hues often read as noise before they read as style.
Leave intentional water gaps, then add short bridges. Continuous walls across an islet usually erase the canal idea before it forms.